| written by Kristos on Mar 15, 2012 15:49 |
 | |  | | Speeder: Just how far from the ground (or nearest fall-stopping surface) was the window you nearly through threw him out of? And was it fully meshed or did it have billboards? | |  | |  |
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└> last changed by Kristos on March 15, 2012 at 22:03
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| i haz title: speed-y-???-1 |
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  | written by Speeder on Mar 15, 2012 15:57 |
 | |  | | Oh, we were in the 9th floor of a building 
This is why I ended not throwing him out of the window. 
The thing I am talking about was more or less like this:
http://www.dadgroup.co.uk/img/categories/hero_security_key_storage.png
But simpler, the keys had no keyrings, they dangled on the pegs directly, but there was tags attached to the board to mean what key did what.
It had 40 keys... In billboard version this mean 40 quads, thus 80 polygons, plus the board were the keys were attached, that had 13 quads (and thus 26 polygons), thus my version scene had 106 polygons
The artist version, each key had 60 polygons, thus in total the scene had 2426 polygons in the artist version, while everything else in the screen had about 1000 when summed. | |  | |  |
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 | |  | | You should have put more polygons in the rest of the scene then, to balance them out. : 3 Or just make the entire key box a single flat texture on the wall. | |  | |  |
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| written by Kristos on Mar 16, 2012 04:58 |
 | |  | | At any rate, the Proteus video was great. Amusing commentary. Awesome frogs. I rather like the simple graphics of the game, and the odd dynamic music works really well. | |  | |  |
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 | |  | | Just like chasing frogs in noktis | |  | |  |
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| i haz title: speed-y-???-1 |
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  | written by Speeder on Mar 16, 2012 21:05 |
 | |  | | Those procedural exploration games have excessive amount of hopping animals. | |  | |  |
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| written by Kristos on Mar 17, 2012 14:19 |
 | |  | | ![]()  | Speeder said: | | Those procedural exploration games have excessive amount of hopping animals. | I think you mean inadequate, not excessive... i love frogs | |  | |  |
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 | |  | | ![]()  | Speeder said: | | Distant stuff is not exactly billboards, distant stuff is usually a cube or a sphere with a texture, | Yes, but in combination, they can use billboards. For example, Zelda Wind Waker uses them for very distant islands, iirc.
Oh yeah. I forgot another use for billboards. Billboards. Oh wait, those usually have six sides. So, billboards are not made by billboards.  | |  | |  |
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| written by Neuzd on Mar 18, 2012 14:13 |
 | |  | | ![]()  | Albeyamakiir said: | | For example, Zelda Wind Waker uses them for very distant islands, iirc. | No, I don't think yric. | |  | |  |
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| i haz title: speed-y-???-1 |
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  | written by Speeder on Mar 22, 2012 12:35 |
 | |  | | Yesterday there was a frog in my backyard.
I tried to chase him around, but the stupid animal decided that I was too scary and somehow found a hole between my pool and the grass and jumped in there. | |  | |  |
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| written by Kristos on Mar 22, 2012 18:38 |
 | |  | | I saw a frog chasing a snake one time. It was funny! I've never seen a frog hop with such rapid succession. The frog probably died. Poor froggy.
Edit: Ha! Wrong order. The snake was actually chasing the frog, as one would expect. It'd be even funnier if the frog was chasing a snake. | |  | |  |
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